![]() This is 40× as much as without CM against sundered enemy.Īlso true, but since Sunder charms were introduced (BTW, I do not support this at all), it doesn’t matter how much res the immune enemy has. So after removing enemy res down to -100%, we do 200% of our original damage. ![]() But it still gets multiplied by the resistance! So after all those calculations you do only 20% or 30% of your original damage, which means the 4× or 6× increase over the base 5% with no mastery.Ĭold mastery does not increase our damage, but only reduces enemy res. Fire and lightning mastery increase you damage dramatically (lvl 40 FM ≈ +300%, lvl 40 LM ≈ +500%), that is, 4× and 6× respectively. Take a sundered enemy with 95% res as a base. True, - enemy res ultimately increases damage. This suggestion isnt making CM op as you may think, it is simply requesting dev to keep their goal by giving what other skill base reduce resist spells do in the first place. With CM breaking immunity at 1/5 effectiveness, you still requiring a high level investment of CM just to bring mobs down to 99. ![]() You can’t break them even with lv25 conviction+ lv 20 lr. Majority of lightning immune have lightning resist below 117, which inifinity can break, average cold resist for cold immune is 160+. The reason Cold sorc doesn’t use infinity in the past because cold immune monster have much higher cold resist than other element such as lightning. ![]() No matter if you leave it at lv 20 or lv 40, it eould increase increase cold spell’s damage by 100% due to the max of -100 resist, unlike fire and lightning, the damage increase will always increase. All it does is to provide consistance damage to target, and it has a hard cap itself. ![]() First of all…cm reduce resistance is just another form of increase damage. ![]()
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